5 Most Disappointing Endgame Bosses Ever
No matter what the story, or how good the gameplay, the lack of a decent endgame boss can completely ruin a game’s reception. There is nothing like spending hours into improving your characters, and mastering the controls, only to be let down by a poorly created final fight. Even some of the best games have been seen to run out of steam towards the end, resulting in unsatisfying endings. Here are 5 instances where the final boss really failed to deliver (WARNING – MASSIVE SPOILERS AHEAD):
Most Disappointing Endgame Bosses Ever in Gaming:
Lucien – Fable 2
Overall, Fable 2 was a decent RPG, with a well crafted world, room for exploration, and a good variety in terms of choices you can make. However, the game’s ending was not only underwhelming, but so unexpectedly trivial that it was rather hard to believe. In this final face-off, the hero manages to drain all the powers of the main antagonist Lucien, who, in the mean time, continues to speak bombastically. After this, all it takes to kill him is one hit – just one hit and the final “boss” falls off his perch like a sack of potatoes kicked off a building, leaving players confused and dissatisfied.
The Joker – Batman: Arkham Asylum
The Batman series has provided us with some really impressive games, and Arkham Asylum is one of them – at least till the final fight of the game. In the ending sequence of the game, for some strange reason, the Joker injects himself with a mutant reagent, transforming into a massive, hulking monster with a weird green Mohawk, and challenges Batman to a physical battle. This is completely out of character for a figure who has become synonymous with mind games and trickeries. The fight, naturally is quite an easy one too, as Batman is clearly the better at fist-fighting among the two. This unnecessary mutation for everyone’s favourite villain irritated many players, especially those familiar with the comic books.
Corypheus – Dragon Age: Inquistion
The latest entry into the Dragon Age series had made significant improvements upon the previous entry, almost matching the quality of the DA: Origins. However, where it failed badly was in creating an impressive villain. Sure, Corypheus is scary with his demon army and massive dragon, but somehow, he keeps on losing every damn battle pathetically. To top that off, his final standoff with the Inquisitor seems rather like a guest performance, even in Nightmare difficulty. Unless the player has really, and I mean REALLY rushed through the game, he/she should have the gear to wipe the floor with Corypheus without breaking a sweat. For someone like me, who loves to complete every possible sidequest before the final battle, the matchup seemed a little farcical. To put things into context, The Descent, one of the game’s DLCs had a tougher final battle.
Nihilanth – Half-Life
Talking of poorly designed bosses, this one here takes the cake. After spending hours solving puzzles and killing aliens, turns out the leader of the Xen forces attacking earth is a weird, oversized baby with a massive head. While killing it can get a little tough without the correct strategy, it can be easily achieved by hiding behind a rock and shooting. Overall, it is really bizarre boss-fight, both in terms of the terrible artwork, and the exploitable loophole in the fighting strategy.
The Destroyer – Borderlands
Borderlands had an ending which definitely divided opinion. While some said that the name Pandora itself was a huge giveaway that the Vault would have no treasures to yield, but most argued that the lack of a prized loot was disappointing after the Vault was hyped up so much. However, there can be no argument about one thing – and that is the utterly disappointing nature of the boss fight. Yes, the huge, tentacled menace looks quite intimidating, but once you see the giant, blue, glowing weak point, all you have got to do is take cover and shoot. Not much of a challenge for any decently levelled-up player. To make things worse, all it drops is some cash, and an average weapon.